I am Vincent Bost

Producer & Narrative Designer

I am a serious and demanding producer as well as a passionate game/narrative design student who has experience on both Unity & Unreal Engine 4
Here is a bit about me and my work. Feel free to contact me.

About Me

  • Name: Bost Vincent
  • Date of birth: 08 May 1995
  • Location Saint-Etienne, France
  • Nationality: French
  • Phone: (+33)786188545
  • Email: vincent.yr.bost@gmail.com

Who am I?

In Saint-Étienne born and raised, I did not take a liking for soccer but rather for general culture, history and fiction. You could say I have a fiction addiction, the bigger and deeper a story or a universe the better for me. It is this liking for fiction that drove me towards video games, for the way it manages to provide good fiction trough so many ways, senses, arts. It was during highschool that I decided to work in the video game industry. I was and am interested in the jobs that are at the centre of the production of video games like creative director, game designer or producer. I am interested in those jobs because of the fact that it requires to communicate or directly work with almost all the fields involved in the development of a game. Since highshool, I have studied computer science in a formation wich strongly emphasised on game engines development. I have studied game/level design in two different schools. And I did all my studies while improving my producing by taking the lead of almost all the projects I have been a part of. Outside of work I used to play table tennis at a competitive level until my studies stopped allowing me to, I would really like to get back to it. And apart from being a video game player, I am a tabletop RPG player and game master on games like D&D, Deadlands, or on my own tabletop RPG. I love fictional universes like that of Warhammer 40k and the Elder Scrolls. I listen to all kinds of music and like to go to flea-markets.

Professionally?

As of right now, I am looking for my first job and start my career in the video game industry, full of hope and passion. As a producer, I focus on using my interpersonal skills to build trust and cohesion in a team and create and improve processes that provide a better workflow for the project. As a designer, I am more of the analytical type, as such I tend to question and critique the work of my fellow designers as much as I want them to critique and question mine. I find this to be the best way to create quality content for any project. I am still learning as Narrative Design but as a producer, I am starting to think that at that point I need mainly more and always more experience preferably professional experience. I am sure that with that professional experience I will become a good asset to our industry and my future employers. As an individual, I'm relatively self-confident, you’ll find me curious, funny(or not it depends) and naturally passionate. I’m always questioning my colleges on their work, not to criticise it but more to better understand and learn from them. I have the dream of creating my own studio but I would like to get more experience before that.

Now ?

Now that I have finished my degree I am looking for a job mainly as a producer since it is what I am best at I think. I am right now waiting for the COVID-19 restrictions to be lifted so that I can pass a couple of certifications like the TOEFL and the Professional Scrum Master 1 Certification.

  • Agile project managment
  • Game/Level Design
  • Narrative Design
  • Game Programming
  • Unity & Unreal

General Showreel

Resume

Education

  • 2012-2013

    Highschool diploma in Science specialized in mathematics

    Claude Fauriel Highschool, Saint-Eitenne, France

    It is during highschool that I decided to oriente myself in the developpement of video games and thus choose a scientific diploma since it was one of the possible path to achieve my goals.

  • 2013-2017

    BTEC Higher National Diploma in computer science and digital imagerie

    IUT of Auvergne, Auvergne University, Le Puy-en-Velay, France

    During this formation I was able to create my first games and those project gave me the confidence boost I needed to fully insvest myself in video game development.

  • Winter 2016-Spring 2016

    Last semester of BTEC at UQAC

    University of Québec At Chocoutimi, Saguenay, Québec, Canada

    I had the chance to study one semester at UQAC. That experience open my mind to the possibility to work oversees. The people there are as nice as the rumor says expect for my landlord there. I continued to study Object Oriented Programming there

  • 2017-2018

    Univertisy diploma in Level Design

    Gamagora, Lyon II University, Bron, France

    At Gamagora Istudied and worked hard to increase my knowledge and experience in game/level design, story telling, team work and management. In huge part thanks to our project, Koda, presented at the Gamagora Game Show.

  • 2018-2020

    Bachelor Game & Creative Coding

    E-artsup Lyon, Lyon, France

    At E-Artsup I continued my studies of game and level design, but I more importantly focused myself on improving my producing skills and

Experience

  • Fall 2016

    R&D Intern

    Oktal Paris (now AVSimulation), Meudon, France

    During my intership I was asked to realize a marketing study on game engines. My next task was to create interfaces between SCANeR Studio (Oktal Paris' main prodcut), and the game engines Unity and CryEngine. After I had to to realize a prototype of the rendering in Unity 3D of an automobile simulation calculated in SCANeR Studio.

Skills

Level Design

75%

Game Design

75%

Narrative Design

60%

Web Design

55%

O.O.P, C++/Java

70%

Producing

75%

Unreal Blueprint

65%

Unity C#

75%

Managment

55%

Photoshop

50%

More skills

Leadership
Creativity
Communication
Motivation
Team Work
Analytical skills

Works

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This a project of a zelda-like dungeon realized as my fist Level Design assigment at Gamagora by myself in about a month. The point was to create as feeling of progression for the player between three rooms.

Zelda-like Dungeon

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This my first game concept assigment at Gamagora done in about a day. The point was to create a Pegi 3 game based on a technologie that could simulate wind current in 2D.

A educationnal game on tablet

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I worked on this project during my year at Gamagora for about 2 month partime with a team of first 3, then 5 people. It was my fist proejct as both game designer AND narrative designer. I also did the UI design and character design for the playable characters.

An investigation tactical RPG

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This is the first game I ever developed. This project was developed during my years studying computer science by a team of 4 people in 2 weeks. I took part as the game designer and as a developer. The objective was to create a little addicitve mobile game with Unity2D using a smartphone's gyroscope.

An adictive mobile game

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This shoot-them-up game is my first "big" project was developed during my years studying computer science by a team of 14 developpers during 4 months. I took part of this project as the lead game/level designer. Download the game by clicking on the link.

A shoot-them-up

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This 3vs3 CTF map for Unreal Tournament 4 was created during my year at Gamagora by myself in about a month and a half. Altough flawed this map was elected "Most action-packed map". Download the map the trailer video by clicking on the link.

An UT 3vs3 CTF map

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This game was realized at Gamagora for 4 months, by a group of 7 game/level designers, 7 developers, 2 composers and 1 artist (she rocks). I took part in this project as a producer, the lead scenarist, playtest redactor and game and level designer. It is probably the most professional looking game I have worked on so far. Altough flawed this japanses themed platformer/adventure game is good enough that some peolpe tried to stole and sell it as their own x). Check the itchio page by clicking on the link.

A 3D platformer

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This is a personal project I have created and updated since summer 2016. This tabletop RPG was first intended as an introductory RPG to those who had never played any before. Download the complete starter set by clicking the link.

A Phantasy tabletop RPG

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Here is a compilation documents I wrote while preparing playtests sessions of Koda: Kiyomori's Guardian with children around the age of 7 for. Those documents were made with no prior understanding of what playtests or focus group are but I think it is not bad for a first time. Download the archive by clicking the link.

Playtest documents

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Here you can find some producing documents created as a part of my work as a producer on a variety of different project. I hope you will see my progression as a producer throughout my student years. There are screenshots of Trello boards, an Office Project file, a Gantt Project file, some meetings reports and other documents. Download the complete archive by clicking on the link.

Producing documents

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As part of my studies at E-Artsup Lyon, I was invited to give an agile project management lesson to my fellow game design students. My lesson was for those that who do not intend to pursue a career in producing but have to at least understand their producer when talking to them. Download the PPT presentation in french by clicking on the link.

Agile project managment lesson

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While at Gamagora, I was really enthusiastic about the lessons on Narration. Here are is an narration exercice where we had to create a background for a place only based on a name. We also had to write the introductery scene for said place :"Le Pensionnat des Repentis" ("The Repentents' boarding house" in english). Download the documents by clicking on the link.

Narration exercices setting

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This work was done as part of a narration lesson at Gamagora. Here are is an narration exercice where we had to create a background for a character only based on a name. We also had to write the introductery scene for said character :"Cellules 36" ("Cell 36" in english). Download the documents by clicking on the link.

Narration exercices character

Get in touch

Send me a message
Address/Street 2bis rue André Malraux 42000,
Saint-Etienne, France
Phone Number (+33) 786188545